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An agribusiness board game built for a Year 11 secondary curriculum — money, boards, cards, tokens, a cloth bag and a rulebook, collated into a thousand complete sets and delivered to more than 125 schools.

Rabobank, Lincoln University and Agribusiness in Schools wanted a board game that taught the Year 11 agribusiness and agricultural science curriculum by having students actually play it — running a farm, making decisions, living with the consequences.
A teaching resource has a constraint most games don't: it has to arrive before the term it's meant to be taught in. The date wasn't negotiable, and a thousand schools' worth of boxes can't be half-finished on the day.
A board game isn't one product, it's eight or nine arriving at the same time and fitting together. Grow needed:
The semi-matt laminate matters more than it sounds. A classroom set gets handled by a different group every period, all year. Gloss shows every fingerprint and scuffs at the fold; semi-matt takes the abuse and still reads clearly under fluorescent light.
We want to be straight about this, because we think it matters more than a marketing line.
Everything except the game board and the box was made on our own floor — the money, the player boards, the cards, the punchboards, the rulebook. Those two items came from our overseas supplier for one reason: size. A wrapped board and box at those dimensions were beyond what we could produce at that quantity.
Then all 1,000 sets were assembled and finished by us. Collation, boxing, checking — every one of those boxes was filled by hand.
That split is also why the job took six weeks rather than the two or three an all-in-house run would need. Sea freight on the boards and box set the timeline, and we planned backwards from it rather than promising a date we couldn't hold.
Here's a wrinkle nobody plans for. The offshore manufacturer wouldn't release finished goods without shrink-wrapping them first — it's simply how product leaves the factory.
Which meant a thousand empty boxes arrived sealed. So we unwrapped every one, placed the components inside, and re-shrink-wrapped the lot.
It's a small thing, and it's exactly the sort of small thing that turns into a very long week if you find out about it late. We knew, so it was built into the schedule instead of eating it.
With a deck of cards, going offshore is mostly a question of time and minimum order. With a boxed board game it's a question of risk, because there are eight things to get wrong instead of one.
A board that doesn't fold flat, tokens that don't punch cleanly, an insert that doesn't fit — you want to find that out from a sample on a desk, not from a container that has already shipped. Handling assembly ourselves also meant that when a thousand sets had to be checked and boxed to a fixed date, the people doing it were reachable by phone.
See board game manufacturing for how we approach this kind of production, or game prototype printing if you're still testing the rules.
Send us the component list — every physical item in the box, with dimensions if you have them — plus the quantity and your deadline. We'll tell you what we make ourselves, what we'd source, and what the timeline realistically looks like, before you commit to anything.
Tell us the component list and how many sets you need. We'll come back with a price and a timeline you can plan around.
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